Method 2 - Data Table Entry
Here you'll find out how to create data driven iterations of turrets, the Data Table consists of soft references to meshes for an optimized way of storing configurations
Last updated
Here you'll find out how to create data driven iterations of turrets, the Data Table consists of soft references to meshes for an optimized way of storing configurations
Last updated
Data Tables allow you to create turrets without having to use a blueprint for it. Data Table entries are spawned in with the included BP_TurretSpawner, which can preview any entry.
Found inside folder below
Once added to your level, select the Data Table to use, the Turret Row Names will automatically update with all entries available, copy an entry and paste it in the Selected Turret Row Name. The spawner will load that config and update the preview.
If you want to use a created turret blueprint and don't want to use a data table but still want to use the spawner, uncheck Use Data Table and set the Turret Class to Spawn to your desired blueprint.
This concludes the Data Table Method of setting up a Turret. Visit the Configuration page to continue setting up the turret's behavior.