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Multiplayer Turret Documentation
  • 💬Welcome!
  • Tutorial
    • ‼️Getting Started
    • ⚒️Creating Your Own Turrets
      • Method 1 - Child Blueprints
      • Method 2 - Data Table Entry
  • Fundamentals
    • ↕️Configuration
      • Audio
      • Targets Config
      • Targeting Config
      • Rotation
      • Idle Rotation
      • Barrel Rotation
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  1. Tutorial
  2. Creating Your Own Turrets

Method 2 - Data Table Entry

Here you'll find out how to create data driven iterations of turrets, the Data Table consists of soft references to meshes for an optimized way of storing configurations

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Last updated 1 year ago

Data Tables allow you to create turrets without having to use a blueprint for it. Data Table entries are spawned in with the included BP_TurretSpawner, which can preview any entry.

Tip: Use Method 1 - Child Blueprintsto visualize your setup and copy all the transforms over to the Meshes config, the blueprint can be deleted afterwards and the Data Table entry is now ready to spawn in with the BP_TurretSpawner.

Place the BP_TurretSpawner at your desired location

Found inside folder below

Once added to your level, select the Data Table to use, the Turret Row Names will automatically update with all entries available, copy an entry and paste it in the Selected Turret Row Name. The spawner will load that config and update the preview.

If you want to use a created turret blueprint and don't want to use a data table but still want to use the spawner, uncheck Use Data Table and set the Turret Class to Spawn to your desired blueprint.

This concludes the Data Table Method of setting up a Turret. Visit the Configuration page to continue setting up the turret's behavior.

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Preview is updated