Audio
Last updated
Last updated
Instead of a looping sound cue you may want to use a single shot sound effect, to do this you can Spawn Sound Attached on the "Spawn Muzzle Effect" Event. This will execute on the FireRate variable.
Make sure to always CALL PARENT, do this by right clicking the Event. This means you will still call the original function, otherwise it gets overridden and no muzzle effect is spawned.