Audio

Using Single-Shot sound effects

Instead of a looping sound cue you may want to use a single shot sound effect, to do this you can Spawn Sound Attached on the "Spawn Muzzle Effect" Event. This will execute on the FireRate variable.

Looping Cue's are more efficient, but if your sound effect is not suitable for that, this method can be used.

Make sure to always CALL PARENT, do this by right clicking the Event. This means you will still call the original function, otherwise it gets overridden and no muzzle effect is spawned.

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