Targeting Config
Brief explanation of how to configure the targeting section
Last updated
Brief explanation of how to configure the targeting section
Last updated
This is the delay between each shot. Default is 0.067 as it matches the sound that comes with this asset. Adjust this to suit your custom turret.
This is the projectile that is fired from the turret, there are two available by default, the first being a slower projectile and second a higher velocity projectile, keep in mind the velocity of the projectile directly affects the targeting prediction.
Choose from Nearest/Middle/Furthest, this setting is used for three or more targets.
Choose from Nearest/Middle/Furthest, this setting is used for two or less targets.
Enables prediction, turret will lead it's shot. The amount of lead depends on the velocity of the projectile, a lower velocity needs more lead and has a smaller chance of hitting a moving target.
If the target has a camera component, the turret will aim directly at that, this gives the player a better indication where they are getting hit.
Enabling this makes the Collision Mesh static, this can prevent some jerkiness if a target is near the edge of the collision mesh, it's also more performant to have a static collision mesh.
Delay between each check for overlapping actors inside the collision mesh, higher value means less checks and will result in slightly higher performance, recommended to keep it at default or slightly higher value.
Enable these to see visibility traces and make the collision mesh visible.
This concludes the Targeting Config.